How you approach the expanding challenge thrown up by the game is up to you. The likes of static turrets and cannons provide further trouble, giving you a number of things to have to deal with on missions. Some small ones fly in groups, twisting and turning, and it can be tough to hit them all, while larger ones move slower but fire at you with bullets and/or missiles. Speaking of foes, there's a good range of enemy craft on offer here. Nothing moves too fast, but if you don’t take out your attackers quickly you'll find the density of attacks dramatically reduces your free space, making safe passage tricky and leading to hits to your health or even complete destruction. Moving at a fairly relaxed pace, the gameplay nevertheless involves a lot of weaving around the screen with bullets, missiles or just enemy craft coming at you from multiple directions and at differing speeds. There’s a good range of explosions, whirling, rockets firing, beeps and voiced soundbites for the likes of “Weapon Upgrade”, “Health Restored” and commentary on your chain of kills ranging from “Nice” to “God-Like”. Synth music again backs the onscreen action, providing a good combination of adventurous tracks and is enhanced by the punchy sound effects. There are some (admittedly rare) moments where performance dips but overall things run smoothly and the stages could be slotted into the other game without seeming out of place. Overall there’s a bit less scenic variety than in Reloaded and less flair, whether that’s a fleeing speedboat looking a bit simple compared to a fleeing buggy or relatively calm water compared to choppy seas. A variety of trees, rocks, seas, desert and factory-like areas feature in the stages, although some end up looking quite similar. The 3D graphics provide a good amount of detail and depth to the stages, while keeping the action easy to follow - although sometimes it can be difficult to tell if that missile that's circling around the screen is from an enemy or if it's one of your own. It had better bosses, too, as with a couple of exceptions, Sky Force Anniversary’s are not as memorable.īut though Sky Force Anniversary offers a bit less, it still provides enjoyable shooting action, packaged up in the same audio-visual style. Reloaded featured thirteen (and three bonus) levels compared to the nine offered here and had a larger variety of enemy types to deal with. You do have the same upgrade options, however, allowing you to add permanent additions like missiles, side-cannons and a magnet (to attract stars) to your craft as well as the ability for the limited use items: shields, bombs and powerful laser blasts. Similarly, technicians who could provide buffs to your ship are absent in this instalment. If this sounds familiar, then that’s because the follow-up, Sky Force Reloaded has already been released on Switch and consequently while Sky Force Anniversary offers similar shooting thrills to Reloaded, it feels like a step down in some areas.įor starters, you have just the one ship, whereas Reloaded had multiple options (assuming you collected the parts). Now it comes to Switch, providing its blend of fun and grinding as you blast through a number of levels, replaying them many times over to meet the requirements to earn medals and collect stars (the in-game currency) to purchase upgrades for your ship. The Sky Force series began on mobile before moving on to more traditional games machines, with Sky Force Anniversary arriving on a number of systems (including the Wii U) not so long ago.
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